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★ FeaturedWebGLCanvas3DImage supportInteractiveFont customizationReset72 heroes · page 4 of 6

Logo Reflected in Water

A glowing brand mark floats above a real 3D water plane. Perspective foreshortening, fog-attenuated distant reflection, and Schlick Fresnel sell the scene as photographic. Stacked Gerstner waves drive the surface; pointer wake rings and a continuous finger-press depression carve into the mirror.

Liquid Chrome Waves

An undulating ocean of liquid chrome. Six dispersive waves displace a mirror surface; a procedural studio HDRI stretches and warps across every crest.

Liquid Glass Badge Logo

Your logo becomes a thick translucent liquid-glass badge that refracts a user-supplied photograph through its biconvex body. Per-channel IORs paint a real rainbow seam at the rim, the interior reads as frosted glass, and a 4-light Blinn-Phong studio rig sells the volume. Falls back to a rotating gradient backdrop when no image is supplied.

Floating Product

A 3D product model drifts and slowly turns in a quiet studio atmosphere. The model wears its own PBR textures; soft dust particles drift through the air around it.

Extruded Logo Monolith

Drop in a transparent SVG (or PNG) logo and it becomes a glossy black 3D sculpture with bevelled edges, studio HDRI reflections, a mirror floor, and an animated rim-light sweep. Premium product-shot look for SaaS, agencies, and AI tools.

Paper and Shadow

Your product screenshot, printed on a softly curled sheet of paper resting under warm window light. Leaves drift overhead and cast slow, dappled shadows across the page.

Glass Tile Logo

The logo is reconstructed from a grid of small glass blocks. Each tile floats apart, refracts the background through real MeshPhysicalMaterial transmission, then assembles into the silhouette on load. Hover separates the tiles slightly. Built with Three.js InstancedMesh + HDRI reflections + soft contact shadows.

Frosted CTA Panel

Your product screenshot drifts softly behind a frosted glass panel that holds the heading copy. Real transmission frost in the body, a sharp dispersive rim, two drifting light leaks, and layered parallax that separates the panel from the screenshot.

Product Pedestal

A 3D product model rests on a minimal floating pedestal under studio HDRI lighting. Slow turntable rotation, soft contact shadow, drifting dust, subtle mouse parallax, and press-and-drag to free-spin the product.

Artwork Lens

A clear glass DOME — a magnifying loupe / plano-convex lens — glides over a vibrant artwork with your heading composited on top. By default the artwork is an animated domain-warped colour field; supply your own image or video instead (cover-fit, never stretched). Beneath the lens everything is magnified UPRIGHT (not flipped like a glass marble), like a loupe sitting on the page: the centre magnifies cleanly, straight features curve more toward the rim, red/cyan chromatic fringing grows toward the edge, a Fresnel ring traces the rim and a specular hotspot sits upper-left. Because the heading is part of the scene, it reads normally outside the lens and is magnified, gently bent and chromatically split where the lens passes over it.

Retro-Future Product Tunnel

Your screenshot or video sits at the centre of an 80s sci-fi tunnel — stacked rings of glowing colour flow toward the camera against deep black. Energetic, fun, memorable.

Screenshot Torn Into Layers

A background screenshot plus up to five overlay images, each placed on its own depth plane with X / Y / Z / scale controls. On load each layer slides in from depth with a staggered easeOutBack overshoot; hover spreads them further apart along Z.
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