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★ FeaturedWebGLCanvas3DImage supportInteractiveFont customizationReset127 heroes · page 5 of 11

Liquid Chrome Waves

An undulating ocean of liquid chrome. Six dispersive waves displace a mirror surface; a procedural studio HDRI stretches and warps across every crest.

Extruded 3D Headline Sculpture

Your headline as a thick, bevelled 3D sculpture floating under three-point studio lighting. Each letter has glossy bevelled edges, the camera parallaxes with your pointer so the depth reads from every angle, a soft contact shadow + AO strip ground it, and a real mirrored reflection fades into the glossy floor. A CTA button hover sends a sweep of light across the letters.

Liquid Glass Badge Logo

Your logo becomes a thick translucent liquid-glass badge that refracts a user-supplied photograph through its biconvex body. Per-channel IORs paint a real rainbow seam at the rim, the interior reads as frosted glass, and a 4-light Blinn-Phong studio rig sells the volume. Falls back to a rotating gradient backdrop when no image is supplied.

Floating Product

A 3D product model drifts and slowly turns in a quiet studio atmosphere. The model wears its own PBR textures; soft dust particles drift through the air around it.

Cloud Flythrough

Raymarched volumetric clouds. The camera flies forward through layered FBM density; sunlight scatters through every step and god-rays peek through breaks.

Extruded Logo Monolith

Drop in a transparent SVG (or PNG) logo and it becomes a glossy black 3D sculpture with bevelled edges, studio HDRI reflections, a mirror floor, and an animated rim-light sweep. Premium product-shot look for SaaS, agencies, and AI tools.

Typographic Fluid Simulation

A bold headline acts as a mask for a real-time colorful fluid. Domain-warped FBM noise advected over time + a pointer-driven velocity grid swirl two color fields inside the type while the background stays minimal. Move the cursor to inject velocity and color into the letters.

Paper and Shadow

Your product screenshot, printed on a softly curled sheet of paper resting under warm window light. Leaves drift overhead and cast slow, dappled shadows across the page.

Glass Tile Logo

The logo is reconstructed from a grid of small glass blocks. Each tile floats apart, refracts the background through real MeshPhysicalMaterial transmission, then assembles into the silhouette on load. Hover separates the tiles slightly. Built with Three.js InstancedMesh + HDRI reflections + soft contact shadows.

Frosted CTA Panel

Your product screenshot drifts softly behind a frosted glass panel that holds the heading copy. Real transmission frost in the body, a sharp dispersive rim, two drifting light leaks, and layered parallax that separates the panel from the screenshot.

Product Pedestal

A 3D product model rests on a minimal floating pedestal under studio HDRI lighting. Slow turntable rotation, soft contact shadow, drifting dust, subtle mouse parallax, and press-and-drag to free-spin the product.

Artwork Lens

A clear glass DOME — a magnifying loupe / plano-convex lens — glides over a vibrant artwork with your heading composited on top. By default the artwork is an animated domain-warped colour field; supply your own image or video instead (cover-fit, never stretched). Beneath the lens everything is magnified UPRIGHT (not flipped like a glass marble), like a loupe sitting on the page: the centre magnifies cleanly, straight features curve more toward the rim, red/cyan chromatic fringing grows toward the edge, a Fresnel ring traces the rim and a specular hotspot sits upper-left. Because the heading is part of the scene, it reads normally outside the lens and is magnified, gently bent and chromatically split where the lens passes over it.
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