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★ FeaturedWebGLCanvas3DImage supportInteractiveFont customizationReset275 heroes · page 4 of 23

Product Carousel

A centred showcase carousel for transparent product PNGs — the active product sits front and large while the previous and next peek in from the sides, dimmed and scaled. Swipe, drag, arrows or dots; products swing into frame with captions that animate in.

Particle Slider

A cinematic auto-playing slider built on one shared particle engine. Each slide picks a visualization — magnetic sphere, spiral galaxy, liquid wave field, vortex portal, image-to-particle, particle text, neural cloud, cube lattice, orbital rings, terrain — and the thousands of particles MORPH from one formation into the next instead of resetting. The field reacts to the pointer (repel / attract / magnetic). Per-slide heading, subheading, CTA, text transition and layout. Dark, premium, developer-grade.

Halftone Video

A looping video rendered as a living halftone print — a grid of ink dots whose size tracks the footage's local brightness, so the moving image reads as a newspaper press plate that's somehow in motion. The pointer is a clarity lens: under the cursor the screen resolves finer and the raw footage sharpens through, so the image reads clearer exactly where you point. Bold, editorial, premium.

Volumetric Beam Logo

Your logo floats inside a vertical museum-grade beam of light. Ray-marched volumetric cone reveals drifting dust around the brand, an emissive ring lights the logo, and a soft floor shadow grounds the scene. Premium SaaS / personal-branding / product-launch aesthetic.

White Infinity Studio

A 3D product GLB floats in a bright seamless infinity studio — the floor sweeps continuously up into the back wall with no visible seam. Three-point softbox lighting, a soft floor reflection, and a very subtle camera dolly sell the look of a premium catalogue photoshoot.

Glass Cube Maze

Raymarched lattice of transparent glass cubes drifting in 3D space. The cursor orbits the camera, and chromatic dispersion paints rainbow rims along the hits.

Holographic Terrain

Low-poly wireframe terrain stretching to the horizon. Real vertex displacement (no faked depth), barycentric wireframe AA, distance fog, height-driven emissive on the peaks. Camera scrolls forward.

Firework Logo Reveal

The hero starts dark. A burst of particles explodes outward, then curves back inward and assembles into your logo. Three-phase lifecycle, additive bloom, short trails, subtle camera shake during the burst. Once the logo is assembled, move the cursor across the hero to spawn micro-firework bursts that fan out and fade. The default still capture lands mid-re-assembly — the most photogenic frame.

Text Rotation

A static prefix with a vertical slot-machine rotator behind it — each word slides up, settles, and the next one rises into place.

Soft Volumetric Particle Fog

Thousands of tiny semi-transparent dust motes drift in depth inside a soft beam of light. Curl-noise keeps them floating naturally; depth fog reads volumetric; the pointer stirs a slow vortex that swirls particles away and leaves a fading wake, like moving a hand through mist.

Slow Glitch Fabric

An elegant, controlled digital-signal background: deep moody bands drift like a damaged broadcast, always carrying a tasteful base glitch — blocky horizontal tears and red/cyan channel splits. Move the cursor and the glitch concentrates around its position, intensifying the tears and chromatic split right where you point, then eases back out when you leave.

ASCII Nebula

The whole background is a grid of ASCII glyphs that, from afar, reads as a soft drifting nebula — dense glyphs where the cloud is thick, sparse where it thins. The pointer locally reveals hidden structure: nearby glyphs grow larger, rotate slightly, and switch to denser symbols.
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