CrazyGL
CrazyGL
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161 heroes
· page 3 of 14
Neon Glass Phone Stack
Several mobile screenshots float inside transparent neon phone frames, fanned out in a translucent stack. Outlines pulse left-to-right in a swipe-like wave and the whole stack bends gently with the cursor.
Product Exploded View
A 3D model splits into several floating layers on load, then slowly reassembles. Hovering separates the parts again — connector lines hint at the assembly path. Cinematic three-point studio lighting with HDRI reflections.
VHS Product Demo Screen
Your product image or video plays inside a floating retro CRT/VHS-style screen with subtle barrel curvature, scanlines, chromatic aberration, vignette and occasional tracking-noise glitch bursts. Nostalgic but polished.
Particle Slider
A cinematic auto-playing slider built on one shared particle engine. Each slide picks a visualization — magnetic sphere, spiral galaxy, liquid wave field, vortex portal, image-to-particle, particle text, neural cloud, cube lattice, orbital rings, terrain — and the thousands of particles MORPH from one formation into the next instead of resetting. The field reacts to the pointer (repel / attract / magnetic). Per-slide heading, subheading, CTA, text transition and layout. Dark, premium, developer-grade.
Halftone Video
A looping video rendered as a living halftone print — a grid of ink dots whose size tracks the footage's local brightness, so the moving image reads as a newspaper press plate that's somehow in motion. The pointer is a clarity lens: under the cursor the screen resolves finer and the raw footage sharpens through, so the image reads clearer exactly where you point. Bold, editorial, premium.
Volumetric Beam Logo
Your logo floats inside a vertical museum-grade beam of light. Ray-marched volumetric cone reveals drifting dust around the brand, an emissive ring lights the logo, and a soft floor shadow grounds the scene. Premium SaaS / personal-branding / product-launch aesthetic.
White Infinity Studio
A 3D product GLB floats in a bright seamless infinity studio — the floor sweeps continuously up into the back wall with no visible seam. Three-point softbox lighting, a soft floor reflection, and a very subtle camera dolly sell the look of a premium catalogue photoshoot.
Glass Cube Maze
Raymarched lattice of transparent glass cubes drifting in 3D space. The cursor orbits the camera, and chromatic dispersion paints rainbow rims along the hits.
Holographic Terrain
Low-poly wireframe terrain stretching to the horizon. Real vertex displacement (no faked depth), barycentric wireframe AA, distance fog, height-driven emissive on the peaks. Camera scrolls forward.
Soft Volumetric Particle Fog
Thousands of tiny semi-transparent dust motes drift in depth inside a soft beam of light. Curl-noise keeps them floating naturally; depth fog reads volumetric; the pointer stirs a slow vortex that swirls particles away and leaves a fading wake, like moving a hand through mist.
Slow Glitch Fabric
An elegant, controlled digital-signal background: deep moody bands drift like a damaged broadcast, always carrying a tasteful base glitch — blocky horizontal tears and red/cyan channel splits. Move the cursor and the glitch concentrates around its position, intensifying the tears and chromatic split right where you point, then eases back out when you leave.
Product Inside a Glass Capsule
A product floats inside a transmissive glass capsule, like a luxury museum object or futuristic sample container — refraction through the shell, a frosted inner layer, a band of condensation, slow rotation and a soft pedestal glow.
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Programmable hero sections for real websites.