A slowly-rotating 3D relief slab on a dark gradient: the ridge top is drawn as parallel contour lines and the outer face is a wall of falling glyphs — binary, ASCII, katakana or a custom word — that drip from under the lines, fan apart toward the bottom and glow. A depth-buffered occluder hides the interior so only the outer face shows. Framed by an editorial heading.
import TopographicBinary from '@crazygl/hero-topographic-binary';
export default function Hero() {
return (
<TopographicBinary
heading="Topographic Signal"
subheading="A living relief of falling code."
charset="katakana"
digitColor="#5dffa0"
/>
);
}heading, subheading, textColor, headingFont, headingAlign, plus showHud / hudLabel.gridWidth, gridDepth, relief, featureScale, flowSpeed (how fast the FBM surface reshapes).posX / posY / posZ place the slab in the frame.charset (binary / ascii / katakana / custom), customChars, rainDensity, fallSpeed, streakLength, tailSpread, tailLength, glyphSize, glow, flicker.autoSpin, pointerSpin, tilt, fov.digitColor, lineColor, bgTop, bgBottom.npm install @crazygl/hero-topographic-binaryThe component takes the same props you see in the live customizer on the right — every default ships poster-quality.
import TopographicBinary from '@crazygl/hero-topographic-binary';
export default function Landing() {
return (
<TopographicBinary />
);
}The wrapper renders static HTML on the server and only initialises the canvas after hydration, so search engines see your copy.
// app/page.tsx — works in SSR-first frameworks (Next, Remix, Astro, etc.)
'use client';
import TopographicBinary from '@crazygl/hero-topographic-binary';
export default function Page() {
return (
<section>
<TopographicBinary
heading="Say hi."
subheading="Your new hero."
/>
<article>
<h2>Welcome</h2>
<p>Your content keeps its own voice below the hero.</p>
</article>
</section>
);
}