A product screenshot floats above an abstract gradient terrain that slowly breathes through stacked low-frequency FBM noise. Warm peach peaks fade into soft sage valleys; motes drift up; the camera pans across a 30-second loop with a hint of bob.
import BreathingLandscape from '@crazygl/hero-breathing-landscape';
export default function Page() {
return (
<BreathingLandscape
heading="Calm by design."
screenshot="https://crazygl.com/samples/screenshot-dashboard-light.avif"
breathingPeriod={15}
terrainHueWarm="#f4b78e"
terrainHueCool="#9ab089"
/>
);
}heading / subheading, or switch contentType to two-columns / custom node.screenshot (PNG/JPG/WebP/AVIF; aspect read from the image), screenshotScale, screenshotX, screenshotY, screenshotTilt.breathingPeriod, breathingAmplitude, terrainDensity, terrainHueWarm peaks, terrainHueCool valleys, hazeStrength.skyTop, skyBottom, transparentBackground.particleCount motes, cameraDriftStrength, pointerParallax.npm install @crazygl/hero-breathing-landscapeThe component takes the same props you see in the live customizer on the right — every default ships poster-quality.
import BreathingGradientLandscape from '@crazygl/hero-breathing-landscape';
export default function Landing() {
return (
<BreathingGradientLandscape />
);
}The wrapper renders static HTML on the server and only initialises the canvas after hydration, so search engines see your copy.
// app/page.tsx — works in SSR-first frameworks (Next, Remix, Astro, etc.)
'use client';
import BreathingGradientLandscape from '@crazygl/hero-breathing-landscape';
export default function Page() {
return (
<section>
<BreathingGradientLandscape
heading="Say hi."
subheading="Your new hero."
/>
<article>
<h2>Welcome</h2>
<p>Your content keeps its own voice below the hero.</p>
</article>
</section>
);
}